Theft exists to create roleplay, risk and consequences — not to empty another player's storage.

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A successful theft should create a story for both sides. Every meaningful theft must leave something behind that can be investigated or followed through roleplay.

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Theft Limits

When stealing resources or server currency, you may take a maximum of one third of each individual stack. A theft may include a maximum of one Unique or Legendary item in total without the owner's consent; this limit applies across the entire theft, including containers and character inventories. These limits define what may be taken, not what must be taken, and theft should remain proportionate to the interaction and its IC purpose.

Base Theft & POIs

Breaking into a base must leave an appropriate Point of Interest (POI) that gives the owner a meaningful opportunity to investigate what happened. A POI does not need to immediately identify the thief, but it must provide a genuine trail that can be followed through roleplay. After a successful break-in or theft, the affected base is protected from further theft for 48 hours IRL, regardless of who committed the original theft. Do not remove the resulting POI before that protection expires, as other thieves rely on the marker to know that the base is currently protected.

Lockpicking

Once a particular lock has been successfully picked, that lock cannot be picked again for 24 hours. Failed attempts do not trigger this cooldown, and a thief may continue attempting the lock while they have the necessary lockpicks or resources available.

Character Inventories

After attempting to steal from a character's bag or inventory, you must wait 24 hours before attempting to steal from that same character again. Pickpocketing resolved directly through the RPR system follows the behaviour and limits of that system.

Witnesses

NPCs and followers cannot simply be ignored during theft. If you can see a guarding thrall, it can see you. A thief entering the visible range of a guarding thrall is considered to have been witnessed, and the resulting POI may therefore contain an accurate physical description of the thief.

Guard Animals

Protective animals must be treated as credible threats. A thief cannot bypass a guarding animal simply by emoting that they distract, frighten or drive it away. Interactions with guard animals must be resolved through the appropriate RPR system and may result in injury to the thief.